

I also like the new newspaper-Propaganda System (as long as its not locking content behind day one DLC). The game does look gorgeous, there is multiplayer after 2205 removed it, combat and AI opponents are back on the map and the Story actually feels like a story again and will last you a good 15 hours. Some people will love it, of course, but to me it felt more like a job than a game. So, have to demolish masses of houses, farms, etc., to make rail connections. So, you end up (for example), having completely blocked the route from your oil wells to the coast by the time you reach the "Engineer" level. Perhaps the most frustrating thing is that you have to understand the late stages of the game at the outset, in order to plan your city, but the planning tool only allows you to "blueprint" the buildings you currently have access to. The campaign gets tired pretty fast, and the expeditions and quests soon become very dull. I also found the AI utterly annoying (sink half a dozen of a pirate's ships, for example, and they expect you to pay *them* for a cease fire).

Depends on the kinds of games you like, obviously, but for me there was just far too much micromanaging in real time, trying to juggle numerous islands, maps, etc. The It's just a matter of personal taste, but I found this more frustrating than fun. It's just a matter of personal taste, but I found this more frustrating than fun.
